Friday, June 1, 2012

DSDN 101 Project 3: Design Standpoint

The future of human interaction with computer interfaces rests on the shoulders of media designers, in my opinion. Already now we are starting to see the beginnings of this technology in films, video games, and prototype products.

For some of the examples of this technology, have a look at my other blog post.



Media design is creating the technology that is going to shape how we interact with computers. Designers and computer scientists are already reshaping the very nature of the User Interface (UI).
The inspirations people are drawing on are sources that for decades have been untouchable. Sci-fi novels, video games, graphic novels, this is where a lot of the inspiration has come from.

Human-movement interfaces are already becoming more commonplace, with products such as the Xbox Kinect system, which uses a dual camera system to measure depth and therefore track movements in 3-D space. Some prolific hackers have already spliced this system with a custom made computer user interface to allow for a computer controllable by gestures.

One of the biggest, most interesting prototypes around at the moment is Google's Project Glass, which work with an augmented reality system to provide a constant stream of information for the user visually. This is a huge inspiration for my project.

One of the visions I have for the future of augmented reality is the ability to customise your experience. Allowing for people to have their own choice in the representation of information is what I believe will really allow this kind of technology to take off. Not everyone wants to know what the weather is going to be like all the time, and likewise not everyone is going to want to have an altimeter and compass on hand.

For my project, I want to design a user interface (using only special effects, so it won't actually work) for a set of glasses that project an augmented reality onto the users vision.

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