Saturday, August 18, 2012

DSDN 112: Final Surface Sequence

I've finally settled on a sequence for the materials. The idea of playing with trust here is crucial for the success of the board as a whole.

1st: Razor [Metal]
The razor is not completely horrible, however it does have a slight twinge of danger when in close proximity to the face, especially when you can't see it. Also has an aggressive sound to it.

2nd: Rods [Metal]
This material is the most aggressive and the most "dangerous" It is the least pleasant-feeling texture. This should ideally test peoples trust, especially given the lack of vision.

3rd: Folded [Metal]
The sequence of 3 metals should ideally throw people off in terms of trust, while this texture doesn't feel as nasty any more. The coldness of the three metals is definitely going to detract from the sensations, but that's what I'm going for.

4th: Edges [Paper]
The paper's light flicking sensation is similar to the first material, however it possesses a distinctly different materiality compared to the others, and is definitely warmer.

5th Wire Set In Grooves [Metal & Wood]
The return to metal briefly is inherent in maintaining a lack of trust. Metal so far has been associated with negative sensations. However, the bar is being raised now, and the metal is starting to feel nicer.

6th: Sandpaper [Paper]The smoothness of the sandpaper on one's cheek is a welcome relief from the aggression of the previous surfaces. However, now the surfaces are starting to generate much more interest factor.

7th: Stack [Paper]The fact that out of sandpaper and this normal paper done in a special way, the paper feels more like sandpaper to the cheek than the real sandpaper is testimony to the interest element of the different textures.

8th: Beaten [Wood]
This one feels oddly smooth given the nature of the surface. It definitely is still categorised under an interesting texture, however it's starting to blend over into a texture that's more pleasant than some others.

9th: S-Curves [Metal]The yielding nature of the metal means that this surface should be feeling rather nice, coupled with a shapre coolness that might be welcome after the wood and paper surfaces past.

10th: Crumpled [Paper]
This one has a series of more discordant lines and edges to it, so it falls more into the interesting category, and being asymmetrical leads well onto the next surface.

11th: Spikes [Wood]
This one, while sounding dangerous, isn't by any means. The rhythm of the spikes creates a harmony to the touch, resulting in a rather interesting smooth-but-not-quite sensation.

12th: Pins [Metal]
This material is by far my favourite. It's such a beautiful difference to the warm materials prior, and the smooth pin heads feel amazing while the square allocation of the pins makes for an overall semi-circle feel to it as well as the actual metal surface.

13th: Broken [Wood]
The broken wood totally throws out the smoothness of the previous surface. The variability of all the different pieces of wood feels really really odd, and it provides a stark contrast to the surface prior.

14th: Diagonal [Wood]
The use of 2 wood surfaces at the end is meant to make sure the user leaves with a warmer feeling on their cheek. The diagonal also gives the sense of pushing the user down ever so slightly, which I think is a nice exit from the sensory board.

Now that the board is fully planned, it's creating time!

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