Thursday, August 16, 2012

DSDN 112: Material Consideration

So, after looking at all the materials in question and taking the feedback I received into account, I've decided to reduce the variety of my materials down to 3 different materials, so as to make my design much more about displaying the different things I can do with the materials as opposed to just finding interesting surfaces and chucking them onto my my board.

Paper:

Crumpled: Provides an interesting sonorous quality as well as the crumpled edges making for an interesting sensation. Interesting to look at as well.

Sandpaper: Not technically just paper, but I'm still lumping it under that category. The astonishingly smooth sensation of it against one's cheek as opposed to the rough feeling of it against one's finger is definitely worth having.

Edges: Slotting pieces of folded paper into sawn slots in the wood will make for a surface of paper edges, which I feel is akin to the metal "razor". The paper has more of a tendency to "flick" though, which makes for another interesting sonorous quality.

Stacked: The stacked slices of paper, all of them being at different lengths makes the whole surface rather rough, and I'd say that surface, as well as one of my test victims, feels like what you'd expect sandpaper to feel like on your cheek.

Metal:

Folded: The metal zig-zag makes for an interesting sensation in the sense that the metal become a series of edges, however, unlike the curves, they are unyielding. The cheek feels a little bit of where the metal extends downwards, but the finger really excels in feeling this material.

"Razor": The flicking of the metal, while not as much as the paper, is still audible, and the way it scrapes along the face and the fingers is rather special and unique to these sets.

S-Curves: The softness of this setup, coupled with the relatively sharp edges, makes this surface really interesting, especially considered it also allows for a degree of movements when it comes to pushing against it.

Pins: The pins make for a really nice experience, and a really good change of pace. The coolness and lack of sharper edges mean that the user gets to relax after having been on edge for the past few surfaces. Definitely one of the surfaces to put after the harsh entrance.

Wire Rods: Definitely the most aggressive material. Harsh pieces of wire sticking out of the wood, and coupled with relatively small amounts of sanding makes this surface one you want to move on from quickly.

Wire Set In Grooves: The wire here is nice sort of surface. Laid on it's side, it provides cools relief again, and the user gets to experience a hybrid of materials. The wood in between the metal pieces allow for a constant change of pace.

Wood:

Diagonal Grooves: The push of this texture makes it one of the interesting ones, and coupled with the nice interesting grain of the wood itself, this one is a winner.

Spikes: A combination of horizontal and lateral grooves make up the wooden spikes, and make the total area of contact much lower, which means that there is a higher amount of pressure. The spikes aren't sharp, at all, but they aren't exactly smooth either.

Broken Pieces: I'm going to attach broken pieces of the original wood to the block, which definitely creates a highly variable texture. The combination of the slightly different heights and opposing grains will allow for another unique texture.

Hammered: The final surface is where I take a round-headed hammer to the wood, and essentially beat the surface into a different shape. The beaten texture of the wood is rather interesting, because despite the grain of the wood facing the hammer, the hammer makes the wood smooth, and essentially nullifies the grain.

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